Monday, 23 November 2015

Gamejam

Last weekend was quite exhausting but really interesting experience. We had 48 hours to make a game and with several assets to use, such as Motion capture, green screen and dolly cameras. Our team used mo-cap to capture animation for our game character.


We came up with this game idea where you are sneaking through a dark room full of cats. The house was some crazy catlady's and your mission was to get through without waking her or any of the cats. If you made too much noise it was game over.


Here are my 3D-models of the catlady and cat:

Both days we left around midnight and came back around 8-9am. So we didn't sleep too much, just enough so we wouldn't die middle of it all. Unlike other game jams I have participated this one had media around. Yle was filming and interviewing us all the time. I guess that was because we were using their equipment and premises. Thank god we had Barbara, I was hiding behind her back every time camera was coming to our way.

Fun fact: Every night we had to dig the car out under the snow.

 
Whole weekend was scary and full of confusion but I think we all learned a lot out of it so in no means it was useless. I'm happy that I managed to participate and the game was even playable! Me, Barbara and Eeva managed to get two programmers to join our team. Without them the who game play would most likely been non-exiting.

1 comment:

  1. In our defense, we might have been able to make an animation and pretend it was gameplay :D hahahaha. Yeah it was great that the guys joined us. And about hiding behind me.. shame on you! there I was babbling some nonsense since i didn't know that we had to say something and my ideas hadn't been properly organized inside my head.

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